A million triangles
Instanced rendering, impostor billboards, and frustum culling: drawing a whole print's worth of filament without obliterating the framerate
Instanced rendering, impostor billboards, and frustum culling: drawing a whole print's worth of filament without obliterating the framerate
Turning a bag of loops and segments into an ordered sequence of nozzle moves
Rectilinear grid infill plus some optimizations
Offsetting sliced contours into actual printable perimeters, and finally confronting winding order
Wiring up a 3D viewer for the slicer, first on the CPU and then on the GPU
Tale about the idea to develop a slicer